David Schreck

Developer, leader, advocate, IT support at family dinners.

Experience

ForeVR Games | Senior Staff Software Engineer

Oct '22Oct '23

  • Created real time game services using AWS.
  • Developed internal APIs, SDKs, and tools.
  • Worked across orgs to anticipate and mitigated risks.

WellSet | CTO

May '21Oct '22

  • Many hats: leadership, director, manager, and individual contributor.
  • Built HIPAA compliant company from the ground up on AWS.
  • Embraced macro-level strategic decisions and micro-level implementation.
  • Wrote, implemented, and enforced HIPAA compliance policies.
  • Staffed new engineering org while building MVP.
  • Created and maintained my organizations roadmap and budget with Board approval.

Nifty Games | Technical Director

Aug '20May '21

  • Many hats: director, manager, and individual contributor.
  • Directed and lead the Chicago studio on NBA mobile title.
  • Worked across teams while leading internal SDK and Platform development.
  • Budgeted AWS spending for Platform and Live Services.

Move Inc | Staff Software Engineer

Aug '18May '20

  • Dynamic and growing microservices technology stack
  • Member of the Engineering Architect small group
  • Reduced my teams AWS spending by 40%
  • Helped to pivot developer culture to better embrace new technologies.
  • Worked directly with customers to gather feedback.

LubbDubb | Co-Founder (CTO)

Nov '17Aug '18

  • Built Web and Mobile SaaS app from the ground up on AWS.
  • Developed and implemented long-term strategic technological blueprint.
  • Provided project leadership in a dynamic technology driven environment with multiple priorities.
  • Implemented data-driven feature design and decision-making processes.

Zynga | Principal Software Engineer

Dec '08Aug '17

  • Lead live game studio scaling from 30K DAU to over 1M DAU by end of 2009.
  • Worked collaboratively with new game team in 2012 to scale our latest launch to over 20M DAU.
  • Led and directed technical developer relations and strategic partnerships.
  • Ported live games to an HTML5 engine to support play on Apple Watch and Messenger applications.
  • R&D projects included:
  • Using Wasm to render SWF binaries to WebGL Canvas
  • Experimentation with transpiling AS3 to ES6
  • Contributed 3D engine support to the Open Source project OpenFL.

Skills & Abilities

  • Full stack developer – from C/C++ to CSS
  • Solution driven problem solver
  • Systems, API, and Services design
  • Clouds: AWS, GCP, Azure
  • Daily drive Linux, Windows, and Mac
  • Constant tinkerer and experimenter